During the year, work was underway on the visual component of the mobile game for Android and IOS named Zombie Care. I took an active part in the creation, refinement, optimization and texturing of 3D models, the development of most of the interface icons, assembly of locations inside Unity engine, renders and animation for game intro and development and rendering of cutscenes.
The most interesting part turned out to be the optimization of the models, since it was necessary to adjust the initial detailed concept to the required maximum number of polygons and texture resolution while maintaining the original idea.