My task in this project was to create two game locations, modeling all their elements in strict accordance with the references, as well as complex lighting setup.
The entrance group scene also required modeling of a stylized foliage, which was an interesting process in itself, as it was necessary to find a balance between the visual component and optimization.
Special thanks must be said to @Egor Pavlov for helping with the creation of cheap shaders for processors of mobile devices in the standard Unity render pipeline.